Moh. Zikky, Rizky Yuniar Hakkun, Ahmad Farizi Ainun Rizqi, Abdulloh Hamid, Achmad Basuki
Born with physical limitations doesn't necessarily have to be different with the normal people in doing daily activities. The emersion of technology should have role as a bridge to the gaps that appears between people with disability and the normal one including the process of interaction and play games. This paper presents result of the research related to the development of game applications to educate society in providing basic understanding of Indonesian Sign Language / Sistem Isyarat Bahasa Indonesia (SIBI). SIBI is commonly used by the deaf and the mute people as the standard language in interacting with others. Gamers will be presented some questions or cases related with the basic things of sing language, then they have to answer with SIBI hand's gesture. From this activity, the players are not only playing but also learning the proper SIBI language. The players' sign language answer will be captured by the leap motion sensor, leap motion will be capturing the hand gestures and matching it with the SIBI dataset that has been created and stored. The game will be arranged with good levelling so that the improvement of SIBI learning can be measured properly. © 2017 IEEE.
Game Technology Study Program, Multimedia Creative Department, Politeknik Elektronika Negeri Surabaya, Surabaya, Indonesia; Education Technology Department, Universitas Negeri Malang, Malang, Indonesia; Multimedia Creative Department, Politeknik Elektronika Negeri Surabaya, Surabaya, Indonesia