Indah Wahyu Puji Utami, Ismail Lutfi, Slamet Sujud Purnawan Jati, Muhammad Yusuf Efendi
Augmented Reality (AR) as a learning media has a very great potential to help students learn history, including Indonesian ancient history. AR gave the opportunity for students to learn heritages from Indonesian's ancient history, i.e. from Singhasari period, by scanning a marker that would show 3D model in their smartphone screen. This research focusing on the effectivity of AR as media for history learning by comparing students' score in a pre-test - post-test design. 30 students from 10th grade at a vocational high school involved in this quasi experiment. Overall, the AR is effective as history learning media in improving students' score. © 2019 Kassel University Press GmbH.
History Department, Faculty of Social Sciences, Universitas Negeri Malang, Indonesia; Learning Museum of Universitas Negeri Malang, Indonesia