The use of ladder snake games to improve learning outcomes in computer networking

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Syaad Patmanthara, Oki Dwi Yuliana, Felix Andika Dwiyanto, Aji Prasetya Wibawa

2019 International Journal of Emerging Technologies in Learning Vol. 14 Issue 21 Article Cited by 12 SDG 4 Quartile

Abstract

Educational games enable students to learn and play. The use of educational games as learning media can also encourage users to discover and build their own knowledge of learning. The purpose of this study is to show the impact of using educational games on student learning outcomes. Educational games can be used as an alternative choice as a learning media. The research instruments used were post test and pre test. Data analysis was done by comparing the results of the post test and pre test. This analysis was conducted to see whether there were changes in student learning outcomes. The results shows that students' learning outcome are increase by implementing educational games. © 2019 Kassel University Press GmbH.

Affiliations

Department of Engineering, State University of Malang, Malang, Indonesia; State University of Malang, Indonesia

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