Development of a mobile based education game on Parikan, Paribasan, and Tembang as a java language learning media for vocational students

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Dila Umnia Soraya, Hakkun Elmunsyah, Vivin Lisa Indriyanti, Wahyu Setiawan, Putri Yuni Ristanti

2019 International Journal of Innovation, Creativity and Change Vol. 8 Issue 1 Article Cited by 0 Quartile

Abstract

The mobile based Education Game on Parikan, Paribasan, and Tembang is an educational game that aims as a learning media of Java Language for vocational students. The Game development was inspired by students' low interest in learning Javanese. Players are invited to learn parikan, paribasan, and Javanese songs (tembang), especially Tembang Macapat. The game contains quizzes to complete text hitchhiking, interpret meanings, and identify traits. This game was developed using Unity 3D 5.4 and was designed using Corel Draw X7. The development method adopted from Research & Development (R&D) of Borg & Gall, consists of six stages, namely: determining potential and problems, gathering information, product development, product validation, product revisions, and product trials. Product validation involves media and material experts. The results of product validation are a representation of the feasibility of the media and material for the product that was developed and subsequently used, as suggestions for improvement before the trial was carried out. The trial involved research subjects in vocational students in Malang, involving around 30 students who were randomly selected. The implementation results indicated that this game is valid and feasible to use, 87% of students giving very interesting responses and 13% of students giving interesting responses. © Primrose Hall Publishing Group.

Affiliations

Universitas Negeri Malang, Indonesia