Andika Bagus Nur Rahma Putra1, Amat Mukhadis, Windra, Ahmad Mursyidun Nidhom, Azhar Ahmad Smaragdina, Marsono, Duwi Leksono Edy, Andi Asari, Nurul Dzakiya, Ali Hasbi Ramadani, Affero Ismail
This research aims to (1) develop augmented reality technology based on 3D animation with a grinding machine; (2) test the level of product attractiveness; and (3) test the effectiveness of the product being developed. In this study, the method used is research and development (R&D), followed by quasi-experimental experiments to test its effectiveness. The findings in this study include: (1) augmented reality technology based on 3D animation with a form of grinding machine that was developed to have a relatively high level of attractiveness and completeness of vocational material; (2) augmented reality technology based on 3D animation with a form of grinding machine that was developed proved to be able to improve the skills of understanding vocational students in the era of education 4.0; and (3) the results of research and development in this article can be used as an alternative reference for developing the next learning technology. © Primrose Hall Publishing Group.
Faculty of Engineering, Universitas Negeri Malang, Indonesia; Faculty of Literature, Universitas Negeri Malang, Indonesia; Faculty of Mineral Technology, Institut Sains and Teknologi Akprind Yogyakarta, Indonesia; Faculty of Engineering, Universitas Hasyim Asyâ ™ari, Indonesia; Faculty of Electrical and Electronic Engineering, Universiti Tun Hussein Onn Malaysia, Malaysia