Mobile app-based learning media to facilitate student learning

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Hakkun Elmunsyah, Wahyu N. Hidayat, Khoirudin Asfani, Kusumadyahdewi

2019 World Transactions on Engineering and Technology Education Vol. 17 Issue 1 Article Cited by 8 Quartile

Abstract

The aim of this research was to find the acceptability of augmented reality (AR) learning media using a unified theory of acceptance and use of technology (UTAUT) model. The AR media was accessible through a wide area network (WAN). The hypothesis is that students will be more understanding using AR with 3D animation and video. Data were collected by questionnaire and was analysed using path analysis. The results show the following: 1)contribution of performance expectancy on interest in media usage of 15.46%; 2) contribution of social influences oninterest in media usage of 12.7%; 3) contribution of performance expectancy on behaviour of 8.41%; 4) contribution of social influences on behaviour of 8.48%; 5) contribution of interest in media usage on behaviour of 9.59%; 6)contribution of performance expectancy and social influences on interest in media usage of 26.3%; and7)contribution of performance expectancy and social influences on behaviour of 23.0%. © 2019 WIETE.

Affiliations

State University of Malang, Malang, Indonesia; State Islamic University of Maulana Malik Ibrahim Malang, Malang, Indonesia