Taufik Ikhsan Slamet, Punaji Setyosari, Wikky Fawwaz Al Maki, Jonathan Varelo, Herlina Ike Oktaviani
In this paper, we reflected our experience on using gamification platform to facilitate pre-service teachers to engage in different approach for improving teaching knowledge and skills. The platform called 'Berguru' (http://berguru.net) was developed to build strong and meaningful connection between students in pre-service teacher education program with master or real teachers in school institution. 34 students were involved in this experiment and trained to use the platform in a very narrow time to understand how adaptive the platform was. These students came from cross different teaching subjects, i.e. economics, engineering, science, and literacy. We measured and examined their responses based on the interaction occurred naturally during the process. These responses are indicated through several aspects, such as layout design, color composition, accessibility, control, clarity of purpose, personalization, and gamification features. By using Likert scale on a single questionnaire and accompanied by short interview to some students, it revealed that the gamification platform was highly adaptive, helpful, and potential to offer students a new engaging way of learning experience. © 2019 IEEE.
Curriculum and Instruction, Indiana University, Bloomington, IN, United States; Educational Technology Universitas Negeri Malang, Malang, Indonesia; Telkom University, Department of Informatics, Bandung, Indonesia