Enchancing teacher competitiveness of entrepreneurship through augmented reality module: Steam approach

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Heny Kusdiyanti, Indra Febrianto, Robby Wijaya

2019 International Journal of Scientific and Technology Research Vol. 8 Issue 12 Article Cited by 5 Quartile

Abstract

Today Industrial Revolution has reach its peak where technology become the basis of human life. Entrepreneurship education is one of the important things that have to be done to be done to prepare Industrial Revolution 4.0 This research purposed to enchance teacher competitiveness of entrepreneurship through Augmented Reality (AR) Module using STEAM approach. The research method is used researh and development method with the type of the data are quantitave and qualitative data. The data analysis technique used in the development of instructional media is the percentage descriptive technique. The data obtained is then interpreted with qualitative sentences. The testing subject is used teacher and student in the five high school/ vocational high school in the Malang. Based on the result shows the media that was developed is valid to used on Entrepreneurship Learning, with the advantages are (1) user friendly, (2) responsive, (3) accountable, (4) transparent, and (5) trusted. This is suitable to support student achievement and activity also teacher activity. This media existance is one of the solution to realized the succes of entrepreneurship education that will be creating young businessman who will establish MSME’s in the future. © IJSTR 2019.

Affiliations

Economis Faculty, Universitas Negeri, Malang, Indonesia; Postgraduate Faculty, Universitas Negeri, Malang, Indonesia