Vita Ria Mustikasari, Hadi Suwono, Kholida Farhania
This study aimed to analyze the improvement of students' cognitive learning outcomes after the application of joyful-inquiry interactive demonstration (J-IID) learning assisted by android games on the material of human respiratory system. This research used mixed methods research with embedded experimental. The design of this study used Pretest-Posttest Control Design. The study was conducted at SMPN 5 Malang class VIII B in the academic year of 2018/2019. The sample selection technique used was purposive sampling. The quantitative data were in the form of pretest and posttest scores. The qualitative data were interview results at the end of the learning process and students' responses to the test. The quantitative data were analyzed with Kolmogorov Smirnov, paired t-test, N-Gain, and d-effect size. The qualitative data was analyzed with data reduction and scatter plot. The improved learning outcomes were revealed in an increase in the value of pretest to posttest, from 68.74 to 81.42. The t-test results showed that there was a difference between the pretest and posttest scores. The N-Gain test results, namely 0.40, showed an increase in students' learning outcomes in the medium category. The d-effect size test results indicated the effect of J-IID learning has a high impact on improving students' learning outcomes with score of 1.03. The data analysis showed that the learning used the joyful-inquiry interactive demonstration model assisted by Android games can improve students' cognitive learning outcomes on the material of human respiratory system. © 2020 Author(s).
Study Program of Science Education, Faculty of Mathematics and Natural Sciences, Universitas Negeri Malang, Jl. Semarang 5, Malang, 65145, Indonesia; Department of Biology, Faculty of Mathematics and Natural Sciences, Universitas Negeri Malang, Jl. Semarang 5, Malang, 65145, Indonesia