Augmented Reality Based Learning Media as Interactive Learning Innovation to Enhanced Vocational School Learning Outcomes

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Ilham Brilian, Andika Bagus Nur Rahma Putra, Syarif Suhartadi, Partono Partono

2020 4th International Conference on Vocational Education and Training, ICOVET 2020 Conference paper Cited by 6 Quartile

Abstract

Progress in the industrial world has reached industry 4.0, in this progress it has led to the development of education as well as entering the era of education 4.0. One of the advances in the era of education 4.0 is the Augmented Reality learning media. The purpose of the study was to test the effectiveness of the effects of Augmented Reality Learning media that are in line with the needs of current and future students, the ARTorque application product as an interactive learning innovation to improve the learning outcomes of SMK students. The Quasi Experiment research design with steps: Determination of the experimental and control class, Instrument Testing, The experimental class was given the treatment of Augmented Reality learning media and the control class was not given treatment and used conventional learning. Output results obtained are normality test, homogeneity test and t test results. © 2020 IEEE.

Affiliations

Universitas Negeri Malang, Teknik Mesin, Malang, Indonesia

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