The Effectiveness of Augmented Reality-Based Board Game as Learning Media in Comprehending Family Functions Concept

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Rezka Arina Rahma, Sucipto, M. Ishaq, Kukuh Miroso Raharjo, Monica Widyaswari

2020 Proceedings - 2020 6th International Conference on Education and Technology, ICET 2020 Conference paper Cited by 1 Quartile

Abstract

This study aims at observing the effectiveness of augmented reality-based learning media in facilitating students in understanding family functions concept. This study used a quantitative approach with one group of pretest-posttest. The respondents were 115 students majoring at Non-Formal Education (PLS) who were chosen using a quota sampling technique. The data collected in the form of scores, which were then analyzed using descriptive and inferential statistical analysis. The study results showed that augmented reality-based board game as a learning media is very effective in increasing students' mastery level of the family functions concept. The finding is confirmed by students' scores showing the pre-test score of 61.82 compared to the post-test results that are 77.63, with significance (sig.) as high as 0.001 < 0.05. The difference is described by the calculation of the T-test where t count 3.486 > t table 1.658. Thus, Augmented Reality-Based Game Board can be an innovative learning media that helps students understand the material. © 2020 IEEE.

Affiliations

Universitas Negeri Malang, Dept. of Non-Formal Education, Malang, Indonesia