Andika Bagus Nur Rahma Putra, Amat Mukhadis, Nurul Ulfatin, Tuwoso, Mahfudi Sahly Subandi, Hardika, Abd Kadir Muhammad
Currently, the world of education is entering a disruptive era. Digital-based educational technology. Especially in the distance education model. The technology used is relatively unsophisticated. This study aims to: (1) develop Disruptive Innovation learning media with Augmented Reality with the concept of 3D objects in the form of a Drill Machine; (2) testing the attractiveness of Disruptive Innovation Learning media with Augmented Reality with a 3D Object Concept in the form of a Drill Machine; and (3) analyze the product's effectiveness. Research and development (R&D) and quasiexperimental research are used as research methods. In this analysis, two expert teams validated the product, one for e-learning media and the other for vocational education materials. The results of the study found that augmented reality technology that focuses on 3D objects in the form of drilling machines has high effectiveness. Technology that is focused on augmented reality in the education 4.0 with 3D models in the form of a drilling machine will increase vocational school students' comprehension © 2021, International Journal of Interactive Mobile Technologies. All Rights Reserved.
State University of Malang, Malang, Indonesia; Tun Hussein Onn University Malaysia, Parit Raja, Malaysia