Luhung Achmad Perguna, Idris, Ahmad Arif Widianto
The advance of increasingly sophisticated technology, in the industrial revolution 4.0 era, led to the patterns of digital economy, artificial intelligence, big data, and robotic, referred as the phenomenon of disruptive innovation. This change was addressed by the University in how the learning process was carried out and how students learned. This study aims to develop a mobile learning application “Sosiopedia”, which tries to offer a fundamental change in the process of learning paper to the screen, smart phones. The heutagogy approach was chosen to provide easy access to various information indirectly (asynchronous). This approach offers freedom for learners to determine by themselves the way how they learn. Meanwhile, for the development method, the research and development (R&D) was used along with the Define, Design, Develop, and Disseminate model or 4D. Furthermore, sociological theory was chosen as the material in this development. Media and material validation in this research showed that product development was excellent and worth proving. In addition, Sosiopedia developed encourage student to motivate in learning sociology rather than in conventional approach. © 2021. International Journal of Interactive Mobile Technologies. All Rights Reserved.
Universitas Negeri Malang, Malang, Indonesia