Markerless Mobile Augmented Reality (MAR) Development of Wayang Krucil Figures as an Effort to Increase Knowledge and Character Learning

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Andy Pramono, Mitra Istiar Wardhana, Wida Rahayuningtyas, Iriaji Iriaji, Robby Hidajat, Betty Dewi Puspasari

2021 7th International Conference on Electrical, Electronics and Information Engineering: Technological Breakthrough for Greater New Life, ICEEIE 2021 Conference paper Cited by 7 Quartile

Abstract

Cultural development, especially in the field of education, can be realized through various media and concepts. The purpose of this study is to introduce the characters in the wayang 'Wayang Krucil' which will have an impact on the development of the character of the nation's successor to the Indonesian people, especially children and adolescents. This learning application can visualize the character of the 'Wayang Krucil' 3D object through augmented reality without markers. This study follows the Borg and Gall development research method. The use of augmented reality has several objectives, namely (1) to provide cultural education related to the character of wayang krucil; (2) provide education on visualization of the form and movement of wayang kulit. 3D characters are designed using a low poly subdivision surface technique, with a minimum number of polys but still maintaining character details. The markerless Augmented reality method works by scanning the surrounding environment and no trigger image is required to capture augmented reality content. Based on the results of data analysis, the following important points are obtained (a) the information displayed is history, developmental figures, 3D characters of 'Wayang Krucil' and descriptions; (b) The implementation of augmented reality without markers is also equipped with rotate and positioning functions. The result of this design is a Mobile Augmented Reality application which is a learning medium for the wayang krucil character. Based on lab test results, 87% of applications can be run starting from the installation stage, UI display, description display and AR display. © 2021 IEEE.

Affiliations

Universitas Negeri Malang, Art And Design Department, Malang, Indonesia; STT Atlas Nusantara Malang, Informatic Engineering Department, Malang, Indonesia