Research Trends of Serious Games: Bibliometric Analysis

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Oka Irmade, Suwarno, Nur Anisa

2021 Journal of Physics: Conference Series Vol. 1842 Issue 1 Conference paper Cited by 12 Quartile

Abstract

One of the alternatives offers to enhance the improvement of learning process is by adopting a game which is known as serious game. The using of serious game in various studies published by leading journals has gradually increased. This increase is also reflected in various fields of research. The purpose of this research is therefore to define the current trends in serious game. The research performed a bibliometric analysis based on the Scopus database. Based on the keywords, the research was able to collect 5,375 documents in further review. Various methods have been used, such as frequency analysis, VOSviewer for data visualization, citation and metrics analysis. This study reports research results using standard bibliometric measures such as publication year, document type, source type, subject area, keyword analysis, geographic distribution, authorship, affiliation and citation analysis. Based on these results, serious game publications have increased significantly since 1984 in recent years. The increasing number of serious game research underlines the importance of serious game for learning. © Published under licence by IOP Publishing Ltd.

Affiliations

Early Childhood Teacher Education Department, Faculty Teacher Training and Education, Universitas Slamet Riyadi, Surakarta, Indonesia; Primary Teacher Education Department, Faculty of Humanities, Bina Nusantara University, Jakarta, 11480, Indonesia; Early Childhood Teacher Education Department, Faculty of Education, Universitas Negeri Malang, Malang, Indonesia