Digital Comic Media for Teaching Secondary School Science

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Habiddin Habiddin, Muhammad Ashar, Achmad Hamdan, Khaidir R Nasir

2022 International Journal of Interactive Mobile Technologies Vol. 16 Issue 3 Article Cited by 8 Quartile

Abstract

The rapid development of science and technology in the 21st Century demands students (both school and university) to hold sufficient skills, including critical thinking and problem solving, to compete globally. Educational systems are responsible for promoting the skills through the teaching and learning experiences, including teaching material and learning media applied in the class. This paper highlights the development of mobile apps-based digital comic media in social learning that can be integrated into personalized online learning. The steps to develop the media was applied the Gay’s procedure. The digital comic media present an interactive science knowledge platform in the form of digital comic media enriched with Augmented reality technology. The media has been tested to 20 students during the emerging of the Covid-19 pandemic and showing good acceptance. This implies that digital comic media is of value to be used and applied in online learning © 2022, International Journal of Interactive Mobile Technologies.All Rights Reserved.

Affiliations

Department of Chemistry, Universitas Negeri Malang, Malang, Indonesia; PUIPT Disruptive Learning Innovation, Universitas Negeri Malang, Malang, Indonesia; Department of Electrical Engineering, Universitas Negeri Malang, Malang, Indonesia