Wahyu Nur Hidayat, M. Fajar Nasrullah, Hakkun Elmunsyah, Tri Atmadji Sutikno, Khoirudin Asfani, Ellvina Pramitadewi Wahyuningtyas, Wahyu Mulyo Utomo
Learning media is an important aspect of learning, especially with the Covid-19 pandemic encouraging the need for students to study online. Based on observations made in several vocational schools in Malang and Balikpapan, books or ppt are media used in learning. There has been no innovation in learning media in the field of sound and image processing technology. To develop interesting learning media and foster student creativity, a mobile learning media was developed using problem-based learning methods in photography and videography for class XI multimedia SMK students to increase student creativity. The R&D model used is Sadiman's version of R&D as follows: 1)need assessment; 2)goal setting; 3)set of ingredient formulations; 4)development of success metrics; 5)Create media scripts; 6)inspection; 7)production ready; Validation was carried out by media experts and material experts, then analyzed using the User Experience Questionnaire (UEQ) method with quantitative and qualitative data types with questionnaire-based data collection methods and feasibility tests on students. The results of the study showed a score of 95.13% for material experts, and 84% for media experts and student creativity as measured by UEQ obtained a score of 76.75%. That is, the percentage has a very good meaning. © 2022 IEEE.
Universitas Negeri Malang, Department of Electrical Engineering, Malang, Indonesia; University Tun Hussein Onn Malaysia, Department of Electrical Engineering, Batu Pahat, Malaysia