The Integration of Augmented Reality into MOOC’s in Vocational Education to Support Education 3.0

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Ahmad Mursyidun Nidhom, Andika Bagus Nur Rahma Putra, Azhar Ahmad Smaragdina, K. N. Gres Dyah, Muhammad Afnan Habibi, Jailani Md Yunos

2022 International Journal of Interactive Mobile Technologies Vol. 16 Issue 3 Article Cited by 11 Quartile

Abstract

This research discoverable (1) the development of a MOOC (Massive Open Course Online) learning innovation that incorporates Augmented Reality; (2). The use of the concept of AI Injected e-Learning (The Future of Online Education) in Vocational High Schools, which supports the idea of Education 3.0. This study employs a quantitative method to educational research and development, with research sample vocational students. The findings of this research lead to the following conclusions: (1) The efficacy and efficiency of MOOC’s learning innovation integrated Augmented Reality was evaluated to be 87.3 percent in a usability test; (2). The application of the concept of Education 3.0 proved to have a significant impact on learning comfort, as evidenced by a questionnaire instrument that revealed that around 85.4% of users believed that online and face-to-face learning provided flexibility in learning, 12.2% felt that learning was normal, and 10% felt that learning was not required; (3). The results of the correct hypothesis are acquired from the quantitative data with a significance value of greater than 0.5, indicating that MOCC’s integrated learning utilizing Augmented Reality has resulted in a significant increase in the learning outcomes of vocational high school students by 38 percent © 2022, International Journal of Interactive Mobile Technologies.All Rights Reserved.

Affiliations

Universitas Negeri Malang, Malang, Indonesia; Universiti Tun Hussein Onn Malaysia, Johor, Malaysia