Android-Based Word Game Applications to Increase the Vocabulary of Deaf Children

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Rizqi Fajar Pradipta, Dwi Wahyuni, Haikal Andrean

2022 Proceedings - 2022 2nd International Conference on Information Technology and Education, ICIT and E 2022 Conference paper Cited by 2 Quartile

Abstract

The purpose of this study is to create learning media via the Android-based gaming application for third-year hearing-impaired children, which is suitable for improving vocabulary skill. Research and development (R D) methods are used as research methods. Results The small group test averaged 56.25 before the test and 85 after the test. Based on the test results, the score increased before and after the use of the media, and the game application media was included in the very good criteria and was appropriate. To be used as a medium for learning vocabulary for hearing-impaired students. Special school third class for the hearing impaired and language education. It is abbreviated individually or classically as Indonesian (YPTB). © 2022 IEEE.

Affiliations

Universitas Negeri Malang, Department of Special Education, Malang, Indonesia; Slb Putra Mandiri Lebo, Sidoarjo, Indonesia; Bina Nusantara University, Dept. of Information System, Jakarta, Indonesia