'Panen Raya' Game Entrepreneurship Learning Media Development: Indonesian Context

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Nur Anita Yunikawati

2023 2023 8th International Conference on Business and Industrial Research, ICBIR 2023 - Proceedings Conference paper Cited by 1 Quartile

Abstract

The learning process can greatly benefit from the latest technological advancements in the realm of educational media. For this reason, the study aims to create multimedia products that are both interactive and appropriate for usage in instructional settings. An R&D strategy based on the ADDIE model was used to compile the results of this investigation (Analysis, Design, Development, Implementation, Evaluation). There is no testing involved in the data collection process, and the tools used at each stage are different. We used observation sheets, questionnaires for needs analysis, a document study for design, and a multimedia feasibility survey with input from media experts, educators, and fifty students for analysis, design, development, and implementation, respectively. Teachers are not using ICT-based media to their full potential throughout the learning process, according to the study's findings; nonetheless, students enthusiastically endorse the creation of high-quality interactive multimedia, which is followed by suggestions for improving product quality. When taken as a whole, the category of 'interactive multimedia' is a perfect fit for what it does: educating. Someday, researchers from many disciplines will perhaps examine the efficacy of various forms of media used for education. © 2023 IEEE.

Affiliations

Universitas Negeri Malang, Department of Development Economics, Malang, Indonesia