Students' Engagement in Computational Thinking Skills Using A Game Based-Learning

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Rif'Ati Dina Handayani, Srihandono Budi Prastowo, Jamalludin, Triyanto, Mohammad Anas Thohir

2023 Proceedings - International Conference on Education and Technology, ICET Conference paper Cited by 4 Quartile

Abstract

This study aims to investigate students' engagement in computational thinking skills through game-based learning in science classrooms. Data was gathered through observation and interviews with 30 secondary school students. Research data were analyzed qualitatively through six stages involving preparing and organizing data, exploring data, developing descriptions, representing results, interpreting findings, and validating the accuracy of findings. The study results show that game-based learning makes students engaged in computational thinking skills. Interaction with educational games trains students to find solutions more precisely and bravely in making decisions. Game-based learning can be a solution to introduce students' computational thinking skills in a more enjoyable way. Teachers are expected to use this research to teach students computational thinking skills through game-based learning. © 2023 IEEE.

Affiliations

University of Jember, Physics Education Department, Jember, Indonesia; University of Jember, Magister of Science Education, Jember, Indonesia; Sebelas Maret University, Civics Education Department, Surakarta, Indonesia; Faculty of Education, Universitas Negeri Malang, Malang, Indonesia