Android based Travel Game media development on the topic of two-variables linear equation

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Rifdian Hamyasa Famhas, Abd Qohar

2023 AIP Conference Proceedings Vol. 2491 Conference paper Cited by 3 Quartile

Abstract

This study aims to develop a "Travel Game"media with android-based programming. With the development of this learning game, it is hoped that the results of making travel game media based on android is valid and practical in the topic of two-variable linear equation. This research is a Research and Development (R&D) using the ADDIE development model. The stages in the ADDIE development model include Analysis, Design, Development, Implementation, and Evaluation. In the analysis stage, several aspects were analyzed, namely user analysis, topic analysis, presentation format analysis, and analysis of facilities and infrastructure. The design stage consists of several aspects, namely making flowcharts, display design, and rules of the game. At the development stage, Android-based learning media "Travel Game"was developed through several game maker applications on Android. At the implementation and evaluation stage, the researcher conducted a product trial that had been produced, then evaluated the performance of the "Travel Game"media product. Evaluation is used to find out existing weaknesses, so that it can be used for product improvement. Subjects for observation and testing in this study were 8th grade students of Islamic Junior High School 02 Pujon. Data collection was carried out using expert validation sheets, interviews, questionnaires, and observations. The data from the instrument were analyzed using a one-shot case study pattern. The results showed that the travel game media based on android is valid and practical to be used in mathematics learning in grade 8 junior high school with two-variable linear equation material. © 2023 Author(s).

Affiliations

Faculty of Mathematics and Natural Sciences, Universitas Negeri Malang, Jln Semarang 5, Malang, 65145, Indonesia