360 degree animation videos for learning basic animation principles

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Arif Sutrisno, Andy Pramono, Mitra Istiar Wardhana, Joko Samodra

2023 AIP Conference Proceedings Vol. 2706 Conference paper Cited by 0 Quartile

Abstract

Animation students must be able to capture moments into images sequences to make them livelier. However, the students' understanding is still lacking because conventional video learning media is less effective in conveying that theory. 360-degree animation can display more realistic simulation of the animation basic concept. The purpose of this study was to design a 360-degree animated film related to the simulation to be shown to students. The research method is design thinking through a process of empathy (problem deepening), reframing (mapping and determining problems), ideate (problem solving concepts), prototyping (designs), and co-design (testing the prototype). Students are quite familiar with the basic principles of animation, but they are not comprehensive and in-depth. The learning experience through the 360-degree animated videos produced was able to increase the attractiveness, clarity, memory of information, to the impression of learning. However, learning through 360-degree animation is less comfortable than conventional video. Therefore, the next development needs to pay attention to the comfort aspect so that students can be more comfortable in learning. © 2023 Author(s).

Affiliations

Art and Design Department, Universitas Negeri Malang, Malang, 65145, Indonesia