Timothy John Pattiasina, Harits Ar Rosyid, Anik Nur Handayani, Hartarto Junaedi, Edwin Meinardi Trianto, David Saputra Octadianto Soedargo
Virtual Reality Serious Games (VRSG) present an innovative approach for treating Social Anxiety Disorder (SAD), offering users safe, simulated environments to practice social interactions. This study pioneers a VRSG framework grounded in Social Learning Theory (SLT), which emphasizes learning through observation and behavioral modeling. By integrating SLT's key components - attention, retention, reproduction, and reinforcement - the VRSG fosters an effective therapeutic environment that encourages users to observe, remember, and reproduce social behaviors, ultimately aiming to reduce social anxiety and enhance social efficacy. The VRSG design aligns with Bloom's Revised Taxonomy, structuring behavior change objectives to match participants' learning needs and promoting interaction and cognitive engagement according to Bandura's mediational processes. Early evaluations suggest that our VRSG design facilitates confidence-building and anxiety reduction, opening new avenues for intervention in SAD treatment. Future work will involve empirical validation of these guidelines, further VRSG refinement based on user feedback, and the development of a prototype tailored for therapists. This prototype, co-designed with mental health professionals, will enhance the real-world utility of VRSG in therapeutic settings, expanding its application to SAD and potentially other psychological disorders. © 2024 IEEE.
Universitas Negeri Malang, Department of Electrical Engineering and Informatics, Malang, Indonesia; Institut Sains Dan Teknologi Terpadu Surabaya, Department of Business Information System, Surabaya, Indonesia; Institut Informatika Indonesia Surabaya, Department of Informatics Management, Surabaya, Indonesia; Institut Informatika Indonesia Surabaya, Department of Informatics, Surabaya, Indonesia