Nurul Asikin, Hadi Suwono, Sutiman Bambang Sumitro, Rikardus Herak
The rapid development of technology has opened opportunities to improve the quality of education, especially higher education integrated with the maritime context through immersive learning experiences. However, education in the maritime context still faces challenges in conveying abstract concepts related to marine and coastal ecosystems effectively. This research aims to develop and validate technology-based learning media in the form of Virtual Reality Ocean-Coastal (VR-Ocstal) mobile application, a VR-based learning media designed to increase students’ understanding and awareness of marine and coastal ecosystems. This research uses the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). Validation was conducted by 2 media experts and 2 material experts and evaluated by 2 learning practitioners. The validation results show that VR-Ocstal has a very high level of validity (media expert: 92 %, material expert: 93 %, practitioner: 96 %), which confirms its feasibility in learning. The results of this study indicate that VR-Ocstal is an innovative and effective technology-based learning media that is feasible to use in the learning process in higher education. © 2025; Los autores.
Department of Biology, Faculty of Mathematics and Natural Sciences, Universitas Negeri Malang, Malang, Indonesia; Department of Biology Education, Faculty of Teacher Training and Education, Universitas Maritim Raja Ali Haji, Tanjungpinang, Indonesia; Center of Research and Innovation on STEM Education, Faculty of mathematics and Natural Sciences, Universitas Negeri Malang, Malang, Indonesia; Department of Biology, Faculty of Mathematics and Natural Science, Universitas Brawijaya, Malang, Indonesia