Recommending Games for Potential Buyers Via Content-Based Filtering With K-Means Algorithm

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Faqih Auliyaur Rohman, Harits Ar Rosyid, Agusta Rakhmat Taufani

2025 2025 9th International Conference on Electrical, Electronics and Information Engineering, ICEEIE 2025 Conference paper Cited by 0 Quartile

Abstract

Rapid advancements in technology, computing, and communication have significantly boosted internet capabilities, enabling diverse online activities. Gaming, initially perceived purely for entertainment, has evolved into professional careers and substantial business avenues, notably within e-commerce platforms focused on game sales and vouchers. However, e-commerce enterprises must continuously meet diverse user preferences and needs. This study proposes a game recommendation system leveraging content-based filtering coupled with the K-Means clustering algorithm. Utilizing Scikit-Learn, the optimal configuration for the K-Means algorithm identified is K-Means++ for centroid initialization, Elkan algorithm for cluster assignment, and a maximum iteration of 200, resulting in a high silhouette score of 0.712. This optimal setting effectively enhances recommendation accuracy within a web-based system. © 2025 IEEE.

Affiliations

Faculty of Engineering Universitas Negeri Malang, Informatics Engineering Study Program, Department of Electrical Engineering, Malang, Indonesia