Mobile augmented reality media design with waterfall model for learning geometry in college

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Achmad Buchori, Punaji Setyosari, I. Wayan Dasna, Saida Ulfa

2017 International Journal of Applied Engineering Research Vol. 12 Issue 13 Article Cited by 20

Abstract

Learning geometry became one of the subjects that are very complicated for students at the University of PGRI Semarang because it requires high cognitive abilities and spatial skill from students, it takes a learning medium that is capable of displaying 3D objects and specifically customized in learning geometry, one of them is mobile augmented reality media, that able to issue a nice and interesting three-dimensional object. The purpose of this study is to make Mobile Augmented Reality Media Applications with Waterfall Model in the subject of Geometry. As for the specific targets to be achieved in this research is generating Mobile Augmented Reality applications that is valid to use in learning geometry courses for students in Mathematics Education Study Program of University of PGRI Semarang. The model of this media creation application software uses the waterfall model, by systematic as the following: (1) requirements, (2) design, (3) Implementation, (4) Verification, (5) Maintenance, after the mobile augmented reality media design done. it is then validated by subject matter experts and media experts with an average score of 93 and 92.75, meaning that the Augmented Reality mobile media has been categorized as very feasible to use in the learning process. © Research India Publications.

Affiliations

Universitas PGRI Semarang, Central Java, Indonesia; Universitas Negeri Malang, East Java, Indonesia